godot/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out

GDTEST_OK
~~ WARNING at line 5: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 6: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 7: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 8: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 9: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
warn