def can_build(env, platform):
# glslang is only needed when Vulkan, Direct3D 12 or Metal-based renderers are available,
# as OpenGL doesn't use glslang.
return env["vulkan"] or env["d3d12"] or env["metal"]
def configure(env):
pass
def can_build(env, platform):
# glslang is only needed when Vulkan, Direct3D 12 or Metal-based renderers are available,
# as OpenGL doesn't use glslang.
return env["vulkan"] or env["d3d12"] or env["metal"]
def configure(env):
pass