<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFMesh" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
GLTFMesh represents a glTF mesh.
</brief_description>
<description>
GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.
</description>
<tutorials>
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="get_additional_data">
<return type="Variant" />
<param index="0" name="extension_name" type="StringName" />
<description>
Gets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
</description>
</method>
<method name="set_additional_data">
<return type="void" />
<param index="0" name="extension_name" type="StringName" />
<param index="1" name="additional_data" type="Variant" />
<description>
Sets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
</description>
</method>
</methods>
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()">
An array of floats representing the blend weights of the mesh.
</member>
<member name="instance_materials" type="Material[]" setter="set_instance_materials" getter="get_instance_materials" default="[]">
An array of Material objects representing the materials used in the mesh.
</member>
<member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh">
The [ImporterMesh] object representing the mesh itself.
</member>
<member name="original_name" type="String" setter="set_original_name" getter="get_original_name" default="""">
The original name of the mesh.
</member>
</members>
</class>