godot/modules/gltf/doc_classes/GLTFBufferView.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFBufferView" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Represents a glTF buffer view.
	</brief_description>
	<description>
		GLTFBufferView is a data structure representing a glTF [code]bufferView[/code] that would be found in the [code]"bufferViews"[/code] array. A buffer is a blob of binary data. A buffer view is a slice of a buffer that can be used to identify and extract data from the buffer.
		Most custom uses of buffers only need to use the [member buffer], [member byte_length], and [member byte_offset]. The [member byte_stride] and [member indices] properties are for more advanced use cases such as interleaved mesh data encoded for the GPU.
	</description>
	<tutorials>
		<link title="Buffers, BufferViews, and Accessors in Khronos glTF specification">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md</link>
		<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
	</tutorials>
	<methods>
		<method name="load_buffer_view_data" qualifiers="const">
			<return type="PackedByteArray" />
			<param index="0" name="state" type="GLTFState" />
			<description>
				Loads the buffer view data from the buffer referenced by this buffer view in the given [GLTFState]. Interleaved data with a byte stride is not yet supported by this method. The data is returned as a [PackedByteArray].
			</description>
		</method>
	</methods>
	<members>
		<member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
			The index of the buffer this buffer view is referencing. If [code]-1[/code], this buffer view is not referencing any buffer.
		</member>
		<member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0">
			The length, in bytes, of this buffer view. If [code]0[/code], this buffer view is empty.
		</member>
		<member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
			The offset, in bytes, from the start of the buffer to the start of this buffer view.
		</member>
		<member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1">
			The stride, in bytes, between interleaved data. If [code]-1[/code], this buffer view is not interleaved.
		</member>
		<member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
			[code]true[/code] if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). [code]false[/code] if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
		</member>
		<member name="vertex_attributes" type="bool" setter="set_vertex_attributes" getter="get_vertex_attributes" default="false">
			[code]true[/code] if the GLTFBufferView's OpenGL GPU buffer type is an [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]). [code]false[/code] if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
		</member>
	</members>
</class>