godot/modules/gltf/doc_classes/GLTFAnimation.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFAnimation" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
	</tutorials>
	<methods>
		<method name="get_additional_data">
			<return type="Variant" />
			<param index="0" name="extension_name" type="StringName" />
			<description>
				Gets additional arbitrary data in this [GLTFAnimation] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
				The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
			</description>
		</method>
		<method name="set_additional_data">
			<return type="void" />
			<param index="0" name="extension_name" type="StringName" />
			<param index="1" name="additional_data" type="Variant" />
			<description>
				Sets additional arbitrary data in this [GLTFAnimation] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
				The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
			</description>
		</method>
	</methods>
	<members>
		<member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false">
		</member>
		<member name="original_name" type="String" setter="set_original_name" getter="get_original_name" default="&quot;&quot;">
			The original name of the animation.
		</member>
	</members>
</class>