godot/modules/gltf/doc_classes/GLTFCamera.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFCamera" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Represents a glTF camera.
	</brief_description>
	<description>
		Represents a camera as defined by the base glTF spec.
	</description>
	<tutorials>
		<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
		<link title="glTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
		<link title="glTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
	</tutorials>
	<methods>
		<method name="from_dictionary" qualifiers="static">
			<return type="GLTFCamera" />
			<param index="0" name="dictionary" type="Dictionary" />
			<description>
				Creates a new GLTFCamera instance by parsing the given [Dictionary].
			</description>
		</method>
		<method name="from_node" qualifiers="static">
			<return type="GLTFCamera" />
			<param index="0" name="camera_node" type="Camera3D" />
			<description>
				Create a new GLTFCamera instance from the given Godot [Camera3D] node.
			</description>
		</method>
		<method name="to_dictionary" qualifiers="const">
			<return type="Dictionary" />
			<description>
				Serializes this GLTFCamera instance into a [Dictionary].
			</description>
		</method>
		<method name="to_node" qualifiers="const">
			<return type="Camera3D" />
			<description>
				Converts this GLTFCamera instance into a Godot [Camera3D] node.
			</description>
		</method>
	</methods>
	<members>
		<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
			The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's [code]zfar[/code] property.
		</member>
		<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
			The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's [code]znear[/code] property.
		</member>
		<member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.309">
			The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is [code]true[/code].
		</member>
		<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
			If [code]true[/code], the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera [code]type[/code] property. See [member Camera3D.projection] and the glTF spec for more information.
		</member>
		<member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">
			The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is [code]false[/code].
		</member>
	</members>
</class>