godot/modules/mono/mono_gc_handle.cpp

/**************************************************************************/
/*  mono_gc_handle.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "mono_gc_handle.h"

#include "mono_gd/gd_mono.h"
#include "mono_gd/gd_mono_cache.h"

void MonoGCHandleData::release() {
#ifdef DEBUG_ENABLED
	CRASH_COND(handle.value && GDMono::get_singleton() == nullptr);
#endif

	if (handle.value && GDMonoCache::godot_api_cache_updated &&
			GDMono::get_singleton()->is_runtime_initialized()) {
		free_gchandle(handle);
		handle.value = nullptr;
	}
}
void MonoGCHandleData::free_gchandle(GCHandleIntPtr p_gchandle) {
	CRASH_COND(!GDMonoCache::godot_api_cache_updated);
	GDMonoCache::managed_callbacks.GCHandleBridge_FreeGCHandle(p_gchandle);
}