using System.Runtime.InteropServices;
namespace GodotTools.Utils
{
public static class User32Dll
{
[DllImport("user32.dll")]
public static extern bool AllowSetForegroundWindow(int dwProcessId);
}
}
using System.Runtime.InteropServices;
namespace GodotTools.Utils
{
public static class User32Dll
{
[DllImport("user32.dll")]
public static extern bool AllowSetForegroundWindow(int dwProcessId);
}
}