using System;
using Godot;
namespace GodotTools.Utils
{
public static class File
{
private static string GlobalizePath(this string path)
{
return ProjectSettings.GlobalizePath(path);
}
public static void WriteAllText(string path, string contents)
{
System.IO.File.WriteAllText(path.GlobalizePath(), contents);
}
public static bool Exists(string path)
{
return System.IO.File.Exists(path.GlobalizePath());
}
public static DateTime GetLastWriteTime(string path)
{
return System.IO.File.GetLastWriteTime(path.GlobalizePath());
}
public static void Delete(string path)
{
System.IO.File.Delete(path.GlobalizePath());
}
public static void Copy(string sourceFileName, string destFileName)
{
System.IO.File.Copy(sourceFileName.GlobalizePath(), destFileName.GlobalizePath(), overwrite: true);
}
public static byte[] ReadAllBytes(string path)
{
return System.IO.File.ReadAllBytes(path.GlobalizePath());
}
}
}