using Xunit;
namespace Godot.SourceGenerators.Tests;
public class GlobalClassAnalyzerTests
{
[Fact]
public async void GlobalClassMustDeriveFromGodotObjectTest()
{
const string GlobalClassGD0401 = "GlobalClass.GD0401.cs";
await CSharpAnalyzerVerifier<GlobalClassAnalyzer>.Verify(GlobalClassGD0401);
}
[Fact]
public async void GlobalClassMustNotBeGenericTest()
{
const string GlobalClassGD0402 = "GlobalClass.GD0402.cs";
await CSharpAnalyzerVerifier<GlobalClassAnalyzer>.Verify(GlobalClassGD0402);
}
}