using Godot;
using Godot.NativeInterop;
partial struct OuterClass
{
partial class NestedClass
{
#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
/// <summary>
/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
/// </summary>
public new class PropertyName : global::Godot.RefCounted.PropertyName {
}
}
}