using Godot;
public abstract partial class AbstractGenericNode<[MustBeVariant] T> : Node
{
[Export] // This should be included, but without type hints.
public Godot.Collections.Array<T> MyArray { get; set; } = new();
}
using Godot;
public abstract partial class AbstractGenericNode<[MustBeVariant] T> : Node
{
[Export] // This should be included, but without type hints.
public Godot.Collections.Array<T> MyArray { get; set; } = new();
}