godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AllWriteOnly.cs

using Godot;

public partial class AllWriteOnly : GodotObject
{
    private bool _writeOnlyBackingField = false;
    public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}