using Godot;
public partial class EventSignals : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
private struct MyStruct { }
[Signal]
private delegate void {|GD0201:MyInvalidSignal|}();
[Signal]
private delegate void MyInvalidParameterTypeSignalEventHandler(MyStruct {|GD0202:myStruct|});
[Signal]
private delegate MyStruct {|GD0203:MyInvalidReturnTypeSignalEventHandler|}();
}