godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSignalsGeneratorTests.cs

using Xunit;

namespace Godot.SourceGenerators.Tests;

public class ScriptSignalsGeneratorTests
{
    [Fact]
    public async void EventSignals()
    {
        await CSharpSourceGeneratorVerifier<ScriptSignalsGenerator>.Verify(
            "EventSignals.cs",
            "EventSignals_ScriptSignals.generated.cs"
        );
    }
}