godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs

using System;

namespace Godot.SourceGenerators.Sample
{
    public partial class AllWriteOnly : GodotObject
    {
        private bool _writeOnlyBackingField = false;
        public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
    }
}