godot/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/iOSNativeAOT.props

<Project>
  <PropertyGroup>
    <PublishAot>true</PublishAot>
    <PublishAotUsingRuntimePack>true</PublishAotUsingRuntimePack>
    <UseNativeAOTRuntime>true</UseNativeAOTRuntime>
    <TrimmerSingleWarn>false</TrimmerSingleWarn>
  </PropertyGroup>
</Project>