godot/modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs

// meta-description: Basic editor script template

#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;

[Tool]
public partial class _CLASS_ : _BASE_
{
    // Called when the script is executed (using File -> Run in Script Editor).
    public override void _Run()
    {
    }
}
#endif