#include "editor/input_event_configuration_dialog.h"
#include "core/input/input_map.h"
#include "editor/editor_string_names.h"
#include "editor/event_listener_line_edit.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event, const Ref<InputEvent> &p_original_event, bool p_update_input_list_selection) { … }
void InputEventConfigurationDialog::_on_listen_input_changed(const Ref<InputEvent> &p_event) { … }
void InputEventConfigurationDialog::_search_term_updated(const String &) { … }
void InputEventConfigurationDialog::_update_input_list() { … }
void InputEventConfigurationDialog::_mod_toggled(bool p_checked, int p_index) { … }
void InputEventConfigurationDialog::_autoremap_command_or_control_toggled(bool p_checked) { … }
void InputEventConfigurationDialog::_key_mode_selected(int p_mode) { … }
void InputEventConfigurationDialog::_key_location_selected(int p_location) { … }
void InputEventConfigurationDialog::_input_list_item_activated() { … }
void InputEventConfigurationDialog::_input_list_item_selected() { … }
void InputEventConfigurationDialog::_device_selection_changed(int p_option_button_index) { … }
void InputEventConfigurationDialog::_set_current_device(int p_device) { … }
int InputEventConfigurationDialog::_get_current_device() const { … }
void InputEventConfigurationDialog::_notification(int p_what) { … }
void InputEventConfigurationDialog::popup_and_configure(const Ref<InputEvent> &p_event, const String &p_current_action_name) { … }
Ref<InputEvent> InputEventConfigurationDialog::get_event() const { … }
void InputEventConfigurationDialog::set_allowed_input_types(int p_type_masks) { … }
InputEventConfigurationDialog::InputEventConfigurationDialog() { … }