godot/editor/plugins/bone_map_editor_plugin.h

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/*  bone_map_editor_plugin.h                                              */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef BONE_MAP_EDITOR_PLUGIN_H
#define BONE_MAP_EDITOR_PLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/plugins/editor_plugin.h"

#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif

#include "scene/3d/skeleton_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/texture.h"

class AspectRatioContainer;

class BoneMapperButton : public TextureButton {};

class BoneMapperItem : public VBoxContainer {};

class BonePicker : public AcceptDialog {};

class BoneMapper : public VBoxContainer {};

class BoneMapEditor : public VBoxContainer {};

class EditorInspectorPluginBoneMap : public EditorInspectorPlugin {};

class BoneMapEditorPlugin : public EditorPlugin {};

#endif // BONE_MAP_EDITOR_PLUGIN_H