godot/editor/debugger/editor_debugger_tree.cpp

/**************************************************************************/
/*  editor_debugger_tree.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_debugger_tree.h"

#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"

EditorDebuggerTree::EditorDebuggerTree() {}

void EditorDebuggerTree::_notification(int p_what) {}

void EditorDebuggerTree::_bind_methods() {}

void EditorDebuggerTree::_scene_tree_selected() {}

void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {}

void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button) {}

/// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
///
/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
///
/// R
/// |-A
/// | |-B
/// | | |-C
/// | |
/// | |-D
/// |
/// |-E
///
void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {}

void EditorDebuggerTree::select_node(ObjectID p_id) {}

Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {}

void EditorDebuggerTree::update_icon_max_width() {}

String EditorDebuggerTree::get_selected_path() {}

String EditorDebuggerTree::_get_path(TreeItem *p_item) {}

void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {}

void EditorDebuggerTree::_file_selected(const String &p_file) {}