/**************************************************************************/ /* editor_dir_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_dir_dialog.h" #include "editor/directory_create_dialog.h" #include "editor/editor_file_system.h" #include "editor/filesystem_dock.h" #include "editor/themes/editor_theme_manager.h" #include "scene/gui/box_container.h" #include "scene/gui/tree.h" #include "servers/display_server.h" void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) { … } void EditorDirDialog::config(const Vector<String> &p_paths) { … } void EditorDirDialog::reload(const String &p_path) { … } void EditorDirDialog::_notification(int p_what) { … } void EditorDirDialog::_item_collapsed(Object *p_item) { … } void EditorDirDialog::_item_activated() { … } void EditorDirDialog::_copy_pressed() { … } void EditorDirDialog::ok_pressed() { … } void EditorDirDialog::_make_dir() { … } void EditorDirDialog::_make_dir_confirm(const String &p_path, const String &p_base_dir) { … } void EditorDirDialog::_bind_methods() { … } EditorDirDialog::EditorDirDialog() { … }