/**************************************************************************/ /* editor_bottom_panel.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_bottom_panel.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_command_palette.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_toaster.h" #include "editor/gui/editor_version_button.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/split_container.h" void EditorBottomPanel::_notification(int p_what) { … } void EditorBottomPanel::_switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock) { … } void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock) { … } void EditorBottomPanel::_pin_button_toggled(bool p_pressed) { … } void EditorBottomPanel::_expand_button_toggled(bool p_pressed) { … } bool EditorBottomPanel::_button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control) { … } void EditorBottomPanel::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const { … } void EditorBottomPanel::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) { … } Button *EditorBottomPanel::add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut, bool p_at_front) { … } void EditorBottomPanel::remove_item(Control *p_item) { … } void EditorBottomPanel::make_item_visible(Control *p_item, bool p_visible) { … } void EditorBottomPanel::move_item_to_end(Control *p_item) { … } void EditorBottomPanel::hide_bottom_panel() { … } void EditorBottomPanel::toggle_last_opened_bottom_panel() { … } EditorBottomPanel::EditorBottomPanel() { … }