godot/modules/lightmapper_rd/lm_blendseams.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef LM_BLENDSEAMS_SHADER_GLSL_RAW_H
#define LM_BLENDSEAMS_SHADER_GLSL_RAW_H

static const char lm_blendseams_shader_glsl[] =;
#endif