godot/editor/import/audio_stream_import_settings.cpp

/**************************************************************************/
/*  audio_stream_import_settings.cpp                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_import_settings.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_file_system.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"

AudioStreamImportSettingsDialog *AudioStreamImportSettingsDialog::singleton =;

void AudioStreamImportSettingsDialog::_notification(int p_what) {}

void AudioStreamImportSettingsDialog::_draw_preview() {}

void AudioStreamImportSettingsDialog::_preview_changed(ObjectID p_which) {}

void AudioStreamImportSettingsDialog::_preview_zoom_in() {}

void AudioStreamImportSettingsDialog::_preview_zoom_out() {}

void AudioStreamImportSettingsDialog::_preview_zoom_reset() {}

void AudioStreamImportSettingsDialog::_preview_zoom_offset_changed(double) {}

void AudioStreamImportSettingsDialog::_audio_changed() {}

void AudioStreamImportSettingsDialog::_play() {}

void AudioStreamImportSettingsDialog::_stop() {}

void AudioStreamImportSettingsDialog::_on_finished() {}

void AudioStreamImportSettingsDialog::_draw_indicator() {}

void AudioStreamImportSettingsDialog::_on_indicator_mouse_exited() {}

void AudioStreamImportSettingsDialog::_on_input_indicator(Ref<InputEvent> p_event) {}

int AudioStreamImportSettingsDialog::_get_beat_at_pos(real_t p_x) {}

void AudioStreamImportSettingsDialog::_set_beat_len_to(real_t p_x) {}

void AudioStreamImportSettingsDialog::_seek_to(real_t p_x) {}

void AudioStreamImportSettingsDialog::edit(const String &p_path, const String &p_importer, const Ref<AudioStream> &p_stream) {}

void AudioStreamImportSettingsDialog::_settings_changed() {}

void AudioStreamImportSettingsDialog::_reimport() {}

AudioStreamImportSettingsDialog::AudioStreamImportSettingsDialog() {}