godot/editor/import/resource_importer_shader_file.cpp

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/*  resource_importer_shader_file.cpp                                     */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "resource_importer_shader_file.h"

#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "servers/rendering/rendering_device_binds.h"

String ResourceImporterShaderFile::get_importer_name() const {}

String ResourceImporterShaderFile::get_visible_name() const {}

void ResourceImporterShaderFile::get_recognized_extensions(List<String> *p_extensions) const {}

String ResourceImporterShaderFile::get_save_extension() const {}

String ResourceImporterShaderFile::get_resource_type() const {}

int ResourceImporterShaderFile::get_preset_count() const {}

String ResourceImporterShaderFile::get_preset_name(int p_idx) const {}

void ResourceImporterShaderFile::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {}

bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {}

static String _include_function(const String &p_path, void *userpointer) {}

Error ResourceImporterShaderFile::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {}

ResourceImporterShaderFile::ResourceImporterShaderFile() {}