/**************************************************************************/ /* resource_importer_wav.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_importer_wav.h" #include "core/io/file_access.h" #include "core/io/marshalls.h" #include "core/io/resource_saver.h" #include "scene/resources/audio_stream_wav.h" const float TRIM_DB_LIMIT = …; const int TRIM_FADE_OUT_FRAMES = …; String ResourceImporterWAV::get_importer_name() const { … } String ResourceImporterWAV::get_visible_name() const { … } void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const { … } String ResourceImporterWAV::get_save_extension() const { … } String ResourceImporterWAV::get_resource_type() const { … } bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { … } int ResourceImporterWAV::get_preset_count() const { … } String ResourceImporterWAV::get_preset_name(int p_idx) const { … } void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { … } Error ResourceImporterWAV::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { … } ResourceImporterWAV::ResourceImporterWAV() { … }