godot/editor/import/3d/resource_importer_obj.cpp

/**************************************************************************/
/*  resource_importer_obj.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "resource_importer_obj.h"

#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"

uint32_t EditorOBJImporter::get_import_flags() const {}

static Error _parse_material_library(const String &p_path, HashMap<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {}

static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_generate_lods, bool p_generate_shadow_mesh, bool p_generate_lightmap_uv2, float p_generate_lightmap_uv2_texel_size, const PackedByteArray &p_src_lightmap_cache, Vector3 p_scale_mesh, Vector3 p_offset_mesh, bool p_disable_compression, Vector<Vector<uint8_t>> &r_lightmap_caches, List<String> *r_missing_deps) {}

Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {}

void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {}

EditorOBJImporter::EditorOBJImporter() {}

////////////////////////////////////////////////////

String ResourceImporterOBJ::get_importer_name() const {}

String ResourceImporterOBJ::get_visible_name() const {}

void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {}

String ResourceImporterOBJ::get_save_extension() const {}

String ResourceImporterOBJ::get_resource_type() const {}

int ResourceImporterOBJ::get_format_version() const {}

int ResourceImporterOBJ::get_preset_count() const {}

String ResourceImporterOBJ::get_preset_name(int p_idx) const {}

void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {}

bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {}

Error ResourceImporterOBJ::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {}

ResourceImporterOBJ::ResourceImporterOBJ() {}