godot/editor/plugins/audio_stream_editor_plugin.cpp

/**************************************************************************/
/*  audio_stream_editor_plugin.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_editor_plugin.h"

#include "editor/audio_stream_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/audio_stream_wav.h"

// AudioStreamEditor

void AudioStreamEditor::_notification(int p_what) {}

void AudioStreamEditor::_draw_preview() {}

void AudioStreamEditor::_preview_changed(ObjectID p_which) {}

void AudioStreamEditor::_stream_changed() {}

void AudioStreamEditor::_play() {}

void AudioStreamEditor::_stop() {}

void AudioStreamEditor::_on_finished() {}

void AudioStreamEditor::_draw_indicator() {}

void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {}

void AudioStreamEditor::_seek_to(real_t p_x) {}

void AudioStreamEditor::set_stream(const Ref<AudioStream> &p_stream) {}

AudioStreamEditor::AudioStreamEditor() {}

// EditorInspectorPluginAudioStream

bool EditorInspectorPluginAudioStream::can_handle(Object *p_object) {}

void EditorInspectorPluginAudioStream::parse_begin(Object *p_object) {}

// AudioStreamEditorPlugin

AudioStreamEditorPlugin::AudioStreamEditorPlugin() {}