#include "material_editor_plugin.h"
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/label.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/viewport.h"
#include "scene/resources/3d/fog_material.h"
#include "scene/resources/3d/sky_material.h"
#include "scene/resources/particle_process_material.h"
void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) { … }
void MaterialEditor::_update_theme_item_cache() { … }
void MaterialEditor::_notification(int p_what) { … }
void MaterialEditor::_set_rotation(real_t p_x_degrees, real_t p_y_degrees) { … }
void MaterialEditor::_store_rotation_metadata() { … }
void MaterialEditor::_update_rotation() { … }
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) { … }
void MaterialEditor::_on_light_1_switch_pressed() { … }
void MaterialEditor::_on_light_2_switch_pressed() { … }
void MaterialEditor::_on_sphere_switch_pressed() { … }
void MaterialEditor::_on_box_switch_pressed() { … }
void MaterialEditor::_on_quad_switch_pressed() { … }
MaterialEditor::MaterialEditor() { … }
bool EditorInspectorPluginMaterial::can_handle(Object *p_object) { … }
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) { … }
void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, const String &p_property, const Variant &p_new_value) { … }
EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() { … }
MaterialEditorPlugin::MaterialEditorPlugin() { … }
String StandardMaterial3DConversionPlugin::converts_to() const { … }
bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String ORMMaterial3DConversionPlugin::converts_to() const { … }
bool ORMMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String ParticleProcessMaterialConversionPlugin::converts_to() const { … }
bool ParticleProcessMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String CanvasItemMaterialConversionPlugin::converts_to() const { … }
bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String ProceduralSkyMaterialConversionPlugin::converts_to() const { … }
bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String PanoramaSkyMaterialConversionPlugin::converts_to() const { … }
bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String PhysicalSkyMaterialConversionPlugin::converts_to() const { … }
bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }
String FogMaterialConversionPlugin::converts_to() const { … }
bool FogMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { … }
Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { … }