godot/editor/plugins/navigation_polygon_editor_plugin.cpp

/**************************************************************************/
/*  navigation_polygon_editor_plugin.cpp                                  */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "navigation_polygon_editor_plugin.h"

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/dialogs.h"

Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {}

Node2D *NavigationPolygonEditor::_get_node() const {}

void NavigationPolygonEditor::_set_node(Node *p_polygon) {}

int NavigationPolygonEditor::_get_polygon_count() const {}

Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {}

void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {}

void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {}

void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {}

void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {}

bool NavigationPolygonEditor::_has_resource() const {}

void NavigationPolygonEditor::_create_resource() {}

NavigationPolygonEditor::NavigationPolygonEditor() {}

void NavigationPolygonEditor::_notification(int p_what) {}

void NavigationPolygonEditor::_bake_pressed() {}

void NavigationPolygonEditor::_clear_pressed() {}

void NavigationPolygonEditor::_update_polygon_editing_state() {}

void NavigationPolygonEditor::_rebake_timer_timeout() {}

NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin() :{}