godot/editor/plugins/path_3d_editor_plugin.cpp

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/*  path_3d_editor_plugin.cpp                                             */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "path_3d_editor_plugin.h"

#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/resources/curve.h"

String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {}

Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {}

void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {}

void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {}

void Path3DGizmo::redraw() {}

void Path3DGizmo::_update_transform_gizmo() {}

Path3DGizmo::Path3DGizmo(Path3D *p_path, float p_disk_size) {}

EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {}

void Path3DEditorPlugin::edit(Object *p_object) {}

bool Path3DEditorPlugin::handles(Object *p_object) const {}

void Path3DEditorPlugin::make_visible(bool p_visible) {}

void Path3DEditorPlugin::_mode_changed(int p_mode) {}

void Path3DEditorPlugin::_toggle_closed_curve() {}

void Path3DEditorPlugin::_handle_option_pressed(int p_option) {}

void Path3DEditorPlugin::_create_curve() {}

void Path3DEditorPlugin::_confirm_clear_points() {}

void Path3DEditorPlugin::_clear_points() {}

void Path3DEditorPlugin::_clear_curve_points() {}

void Path3DEditorPlugin::_restore_curve_points(const PackedVector3Array &p_points) {}

void Path3DEditorPlugin::_update_theme() {}

void Path3DEditorPlugin::_update_toolbar() {}

void Path3DEditorPlugin::_bind_methods() {}

Path3DEditorPlugin::Path3DEditorPlugin() {}

Ref<EditorNode3DGizmo> Path3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {}

bool Path3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {}

String Path3DGizmoPlugin::get_gizmo_name() const {}

void Path3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {}

int Path3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {}

Vector<int> Path3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {}

Transform3D Path3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {}

void Path3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {}

void Path3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {}

int Path3DGizmoPlugin::get_priority() const {}

Path3DGizmoPlugin::Path3DGizmoPlugin(float p_disk_size) {}