/**************************************************************************/ /* physical_bone_3d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "physical_bone_3d_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/physics/physical_bone_3d.h" #include "scene/gui/separator.h" void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { … } void PhysicalBone3DEditor::_set_move_joint() { … } PhysicalBone3DEditor::PhysicalBone3DEditor() { … } void PhysicalBone3DEditor::set_selected(PhysicalBone3D *p_pb) { … } void PhysicalBone3DEditor::hide() { … } void PhysicalBone3DEditor::show() { … } PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin() { … } void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) { … } void PhysicalBone3DEditorPlugin::edit(Object *p_node) { … }