/**************************************************************************/ /* shader_file_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "shader_file_editor_plugin.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "editor/editor_command_palette.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_bottom_panel.h" #include "editor/themes/editor_scale.h" #include "scene/gui/item_list.h" #include "scene/gui/split_container.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" /*** SHADER SCRIPT EDITOR ****/ /*** SCRIPT EDITOR ******/ void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) { … } void ShaderFileEditor::_version_selected(int p_option) { … } void ShaderFileEditor::_update_options() { … } void ShaderFileEditor::_notification(int p_what) { … } void ShaderFileEditor::_editor_settings_changed() { … } void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) { … } void ShaderFileEditor::_shader_changed() { … } ShaderFileEditor *ShaderFileEditor::singleton = …; ShaderFileEditor::ShaderFileEditor() { … } void ShaderFileEditorPlugin::edit(Object *p_object) { … } bool ShaderFileEditorPlugin::handles(Object *p_object) const { … } void ShaderFileEditorPlugin::make_visible(bool p_visible) { … } ShaderFileEditorPlugin::ShaderFileEditorPlugin() { … } ShaderFileEditorPlugin::~ShaderFileEditorPlugin() { … }