godot/editor/plugins/sprite_frames_editor_plugin.cpp

/**************************************************************************/
/*  sprite_frames_editor_plugin.cpp                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* included in all copies or substantial portions of the Software.        */
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#include "sprite_frames_editor_plugin.h"

#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/center_container.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/resources/atlas_texture.h"

static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {}

void SpriteFramesEditor::_open_sprite_sheet() {}

int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {}

void SpriteFramesEditor::_sheet_preview_draw() {}

void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {}

void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {}

void SpriteFramesEditor::_sheet_add_frames() {}

void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) {}

void SpriteFramesEditor::_sheet_zoom_in() {}

void SpriteFramesEditor::_sheet_zoom_out() {}

void SpriteFramesEditor::_sheet_zoom_reset() {}

void SpriteFramesEditor::_sheet_order_selected(int p_option) {}

void SpriteFramesEditor::_sheet_select_all_frames() {}

void SpriteFramesEditor::_sheet_clear_all_frames() {}

void SpriteFramesEditor::_sheet_sort_frames() {}

void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {}

void SpriteFramesEditor::_toggle_show_settings() {}

void SpriteFramesEditor::_update_show_settings() {}

void SpriteFramesEditor::_auto_slice_sprite_sheet() {}

bool SpriteFramesEditor::_matches_background_color(const Color &p_background_color, const Color &p_pixel_color) {}

Size2i SpriteFramesEditor::_estimate_sprite_sheet_size(const Ref<Texture2D> p_texture) {}

void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {}

void SpriteFramesEditor::_notification(int p_what) {}

void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {}

Size2i SpriteFramesEditor::_get_frame_count() const {}

Size2i SpriteFramesEditor::_get_frame_size() const {}

Size2i SpriteFramesEditor::_get_offset() const {}

Size2i SpriteFramesEditor::_get_separation() const {}

void SpriteFramesEditor::_load_pressed() {}

void SpriteFramesEditor::_paste_pressed() {}

void SpriteFramesEditor::_paste_frame_array(const Ref<ClipboardSpriteFrames> &p_clipboard_frames) {}

void SpriteFramesEditor::_paste_texture(const Ref<Texture2D> &p_texture) {}

void SpriteFramesEditor::_copy_pressed() {}

void SpriteFramesEditor::_empty_pressed() {}

void SpriteFramesEditor::_empty2_pressed() {}

void SpriteFramesEditor::_up_pressed() {}

void SpriteFramesEditor::_down_pressed() {}

void SpriteFramesEditor::_delete_pressed() {}

void SpriteFramesEditor::_animation_selected() {}

void SpriteFramesEditor::_sync_animation() {}

void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {}

static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {}

void SpriteFramesEditor::_animation_name_edited() {}

void SpriteFramesEditor::_rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay) {}

void SpriteFramesEditor::_animation_add() {}

void SpriteFramesEditor::_animation_duplicate() {}

void SpriteFramesEditor::_animation_remove() {}

void SpriteFramesEditor::_animation_remove_confirmed() {}

void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {}

void SpriteFramesEditor::_animation_loop_changed() {}

void SpriteFramesEditor::_animation_speed_changed(double p_value) {}

void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {}

void SpriteFramesEditor::_frame_list_item_selected(int p_index, bool p_selected) {}

void SpriteFramesEditor::_frame_duration_changed(double p_value) {}

void SpriteFramesEditor::_zoom_in() {}

void SpriteFramesEditor::_zoom_out() {}

void SpriteFramesEditor::_zoom_reset() {}

void SpriteFramesEditor::_update_library(bool p_skip_selector) {}

void SpriteFramesEditor::_update_library_impl() {}

void SpriteFramesEditor::_edit() {}

void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {}

Ref<SpriteFrames> SpriteFramesEditor::get_sprite_frames() const {}

Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {}

bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

void SpriteFramesEditor::_update_stop_icon() {}

void SpriteFramesEditor::_remove_sprite_node() {}

void SpriteFramesEditor::_fetch_sprite_node() {}

void SpriteFramesEditor::_play_pressed() {}

void SpriteFramesEditor::_play_from_pressed() {}

void SpriteFramesEditor::_play_bw_pressed() {}

void SpriteFramesEditor::_play_bw_from_pressed() {}

void SpriteFramesEditor::_stop_pressed() {}

void SpriteFramesEditor::_autoplay_pressed() {}

void SpriteFramesEditor::_bind_methods() {}

void SpriteFramesEditor::_node_removed(Node *p_node) {}

SpriteFramesEditor::SpriteFramesEditor() {}

void SpriteFramesEditorPlugin::edit(Object *p_object) {}

bool SpriteFramesEditorPlugin::handles(Object *p_object) const {}

void SpriteFramesEditorPlugin::make_visible(bool p_visible) {}

SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() {}

SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {}