godot/editor/plugins/theme_editor_preview.cpp

/**************************************************************************/
/*  theme_editor_preview.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* included in all copies or substantial portions of the Software.        */
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#include "theme_editor_preview.h"

#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/math/math_funcs.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/resources/packed_scene.h"
#include "scene/theme/theme_db.h"

constexpr double REFRESH_TIMER =;

void ThemeEditorPreview::set_preview_theme(const Ref<Theme> &p_theme) {}

void ThemeEditorPreview::add_preview_overlay(Control *p_overlay) {}

void ThemeEditorPreview::_propagate_redraw(Control *p_at) {}

void ThemeEditorPreview::_refresh_interval() {}

void ThemeEditorPreview::_preview_visibility_changed() {}

void ThemeEditorPreview::_picker_button_cbk() {}

Control *ThemeEditorPreview::_find_hovered_control(Control *p_parent, Vector2 p_mouse_position) {}

void ThemeEditorPreview::_draw_picker_overlay() {}

void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_event) {}

void ThemeEditorPreview::_reset_picker_overlay() {}

void ThemeEditorPreview::_notification(int p_what) {}

void ThemeEditorPreview::_bind_methods() {}

ThemeEditorPreview::ThemeEditorPreview() {}

void DefaultThemeEditorPreview::_notification(int p_what) {}

DefaultThemeEditorPreview::DefaultThemeEditorPreview() {}

void SceneThemeEditorPreview::_reload_scene() {}

void SceneThemeEditorPreview::_notification(int p_what) {}

void SceneThemeEditorPreview::_bind_methods() {}

bool SceneThemeEditorPreview::set_preview_scene(const String &p_path) {}

String SceneThemeEditorPreview::get_preview_scene_path() const {}

SceneThemeEditorPreview::SceneThemeEditorPreview() {}