/**************************************************************************/ /* voxel_gi_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "voxel_gi_editor_plugin.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_file_dialog.h" void VoxelGIEditorPlugin::_bake() { … } void VoxelGIEditorPlugin::edit(Object *p_object) { … } bool VoxelGIEditorPlugin::handles(Object *p_object) const { … } void VoxelGIEditorPlugin::_notification(int p_what) { … } void VoxelGIEditorPlugin::make_visible(bool p_visible) { … } EditorProgress *VoxelGIEditorPlugin::tmp_progress = …; void VoxelGIEditorPlugin::bake_func_begin() { … } bool VoxelGIEditorPlugin::bake_func_step(int p_progress, const String &p_description) { … } void VoxelGIEditorPlugin::bake_func_end() { … } void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) { … } VoxelGIEditorPlugin::VoxelGIEditorPlugin() { … } VoxelGIEditorPlugin::~VoxelGIEditorPlugin() { … }