godot/editor/plugins/voxel_gi_editor_plugin.cpp

/**************************************************************************/
/*  voxel_gi_editor_plugin.cpp                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "voxel_gi_editor_plugin.h"

#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"

void VoxelGIEditorPlugin::_bake() {}

void VoxelGIEditorPlugin::edit(Object *p_object) {}

bool VoxelGIEditorPlugin::handles(Object *p_object) const {}

void VoxelGIEditorPlugin::_notification(int p_what) {}

void VoxelGIEditorPlugin::make_visible(bool p_visible) {}

EditorProgress *VoxelGIEditorPlugin::tmp_progress =;

void VoxelGIEditorPlugin::bake_func_begin() {}

bool VoxelGIEditorPlugin::bake_func_step(int p_progress, const String &p_description) {}

void VoxelGIEditorPlugin::bake_func_end() {}

void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {}

VoxelGIEditorPlugin::VoxelGIEditorPlugin() {}

VoxelGIEditorPlugin::~VoxelGIEditorPlugin() {}