/**************************************************************************/ /* editor_icons.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_icons.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_color_map.h" #include "editor/themes/editor_icons.gen.h" #include "editor/themes/editor_scale.h" #include "scene/resources/image_texture.h" #include "scene/resources/texture.h" #include "modules/modules_enabled.gen.h" // For svg. #ifdef MODULE_SVG_ENABLED #include "modules/svg/image_loader_svg.h" #endif void editor_configure_icons(bool p_dark_theme) { … } // See also `generate_icon()` in `scene/theme/default_theme.cpp`. Ref<ImageTexture> editor_generate_icon(int p_index, float p_scale, float p_saturation, const HashMap<Color, Color> &p_convert_colors = HashMap<Color, Color>()) { … } float get_gizmo_handle_scale(const String &p_gizmo_handle_name, float p_gizmo_handle_scale) { … } void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p_icon_saturation, int p_thumb_size, float p_gizmo_handle_scale) { … } void editor_copy_icons(const Ref<Theme> &p_theme, const Ref<Theme> &p_old_theme) { … } // Returns the SVG code for the default project icon. String get_default_project_icon() { … }