/**************************************************************************/ /* editor_theme.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_theme.h" #include "editor/editor_string_names.h" #include "scene/theme/theme_db.h" Vector<StringName> EditorTheme::editor_theme_types; // TODO: Refactor these and corresponding Theme methods to use the bool get_xxx(r_value) pattern internally. // Keep in sync with Theme::get_color. Color EditorTheme::get_color(const StringName &p_name, const StringName &p_theme_type) const { … } // Keep in sync with Theme::get_constant. int EditorTheme::get_constant(const StringName &p_name, const StringName &p_theme_type) const { … } // Keep in sync with Theme::get_font. Ref<Font> EditorTheme::get_font(const StringName &p_name, const StringName &p_theme_type) const { … } // Keep in sync with Theme::get_font_size. int EditorTheme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const { … } // Keep in sync with Theme::get_icon. Ref<Texture2D> EditorTheme::get_icon(const StringName &p_name, const StringName &p_theme_type) const { … } // Keep in sync with Theme::get_stylebox. Ref<StyleBox> EditorTheme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const { … } void EditorTheme::initialize() { … } void EditorTheme::finalize() { … }