/**************************************************************************/ /* editor_fonts.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_fonts.h" #include "core/io/dir_access.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/builtin_fonts.gen.h" #include "editor/themes/editor_scale.h" #include "scene/resources/font.h" #include "scene/scene_string_names.h" Ref<FontFile> load_external_font(const String &p_path, TextServer::Hinting p_hinting, TextServer::FontAntialiasing p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning, bool p_font_disable_embedded_bitmaps, bool p_msdf = false, TypedArray<Font> *r_fallbacks = nullptr) { … } Ref<SystemFont> load_system_font(const PackedStringArray &p_names, TextServer::Hinting p_hinting, TextServer::FontAntialiasing p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning, bool p_font_disable_embedded_bitmaps, bool p_msdf = false, TypedArray<Font> *r_fallbacks = nullptr) { … } Ref<FontFile> load_internal_font(const uint8_t *p_data, size_t p_size, TextServer::Hinting p_hinting, TextServer::FontAntialiasing p_aa, bool p_autohint, TextServer::SubpixelPositioning p_font_subpixel_positioning, bool p_font_disable_embedded_bitmaps, bool p_msdf = false, TypedArray<Font> *r_fallbacks = nullptr) { … } Ref<FontVariation> make_bold_font(const Ref<Font> &p_font, double p_embolden, TypedArray<Font> *r_fallbacks = nullptr) { … } void editor_register_fonts(const Ref<Theme> &p_theme) { … }