godot/drivers/unix/ip_unix.cpp

/**************************************************************************/
/*  ip_unix.cpp                                                           */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#if defined(UNIX_ENABLED)

#include "ip_unix.h"

#include <netdb.h>

#ifdef ANDROID_ENABLED
// We could drop this file once we up our API level to 24,
// where the NDK's ifaddrs.h supports to needed getifaddrs.
#include "thirdparty/misc/ifaddrs-android.h"
#else
#ifdef __FreeBSD__
#include <sys/types.h>
#endif
#include <ifaddrs.h>
#endif

#include <arpa/inet.h>
#include <sys/socket.h>

#ifdef __FreeBSD__
#include <netinet/in.h>
#endif

#include <net/if.h> // Order is important on OpenBSD, leave as last.

#include <string.h>

static IPAddress _sockaddr2ip(struct sockaddr *p_addr) {}

void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type) const {}

void IPUnix::get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const {}

void IPUnix::make_default() {}

IP *IPUnix::_create_unix() {}

IPUnix::IPUnix() {}

#endif // UNIX_ENABLED