godot/drivers/alsa/audio_driver_alsa.cpp

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/*  audio_driver_alsa.cpp                                                 */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_driver_alsa.h"

#ifdef ALSA_ENABLED

#include "core/config/project_settings.h"
#include "core/os/os.h"

#include <errno.h>

#if defined(PULSEAUDIO_ENABLED) && defined(SOWRAP_ENABLED)
extern "C" {
extern int initialize_pulse(int verbose);
}
#endif

Error AudioDriverALSA::init_output_device() {}

Error AudioDriverALSA::init() {}

void AudioDriverALSA::thread_func(void *p_udata) {}

void AudioDriverALSA::start() {}

int AudioDriverALSA::get_mix_rate() const {}

AudioDriver::SpeakerMode AudioDriverALSA::get_speaker_mode() const {}

PackedStringArray AudioDriverALSA::get_output_device_list() {}

String AudioDriverALSA::get_output_device() {}

void AudioDriverALSA::set_output_device(const String &p_name) {}

void AudioDriverALSA::lock() {}

void AudioDriverALSA::unlock() {}

void AudioDriverALSA::finish_output_device() {}

void AudioDriverALSA::finish() {}

#endif // ALSA_ENABLED