godot/drivers/gles3/rasterizer_gles3.h

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/*  rasterizer_gles3.h                                                    */
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#ifndef RASTERIZER_GLES3_H
#define RASTERIZER_GLES3_H

#ifdef GLES3_ENABLED

#include "effects/copy_effects.h"
#include "effects/cubemap_filter.h"
#include "effects/feed_effects.h"
#include "effects/glow.h"
#include "effects/post_effects.h"
#include "environment/fog.h"
#include "environment/gi.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
#include "servers/rendering/renderer_compositor.h"
#include "storage/config.h"
#include "storage/light_storage.h"
#include "storage/material_storage.h"
#include "storage/mesh_storage.h"
#include "storage/particles_storage.h"
#include "storage/texture_storage.h"
#include "storage/utilities.h"

class RasterizerGLES3 : public RendererCompositor {};

#endif // GLES3_ENABLED

#endif // RASTERIZER_GLES3_H