godot/modules/gdscript/tests/scripts/completion/common/no_completion_in_string.cfg

scene="res://completion/get_node/get_node.tscn"
[output]
exclude=[
    ; Node
    {"display": "add_child(…)"},
    {"display": "owner"},
    {"display": "child_entered_tree"},
    {"display": "add_child(…)"},

    ; GDScript: class_a.notest.gd
    {"display": "property_of_a"},
    {"display": "func_of_a()"},
    {"display": "signal_of_a"},

    ; GDScript: no_completion_in_string.gd
    {"display": "test_signal_1"},
    {"display": "test_signal_2"},
    {"display": "test_var_1"},
    {"display": "test_var_2"},
    {"display": "test_func_1(…)"},
    {"display": "test_func_2(…)"},
    {"display": "test_parameter_1"},
    {"display": "test_parameter_2"},
    {"display": "local_test_var_1"},
    {"display": "local_test_var_2"},
]