godot/core/extension/gdextension_library_loader.cpp

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/*  gdextension_library_loader.cpp                                        */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gdextension_library_loader.h"

#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/version.h"
#include "gdextension.h"

Vector<SharedObject> GDExtensionLibraryLoader::find_extension_dependencies(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature) {}

String GDExtensionLibraryLoader::find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags) {}

Error GDExtensionLibraryLoader::open_library(const String &p_path) {}

Error GDExtensionLibraryLoader::initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) {}

void GDExtensionLibraryLoader::close_library() {}

bool GDExtensionLibraryLoader::is_library_open() const {}

bool GDExtensionLibraryLoader::has_library_changed() const {}

bool GDExtensionLibraryLoader::library_exists() const {}

Error GDExtensionLibraryLoader::parse_gdextension_file(const String &p_path) {}