/**************************************************************************/
/* test_option_button.h */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef TEST_OPTION_BUTTON_H
#define TEST_OPTION_BUTTON_H
#include "scene/gui/option_button.h"
#include "tests/test_macros.h"
namespace TestOptionButton {
TEST_CASE("[SceneTree][OptionButton] Initialization") {
OptionButton *test_opt = memnew(OptionButton);
SUBCASE("There should be no options right after initialization") {
CHECK_FALSE(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 0);
}
memdelete(test_opt);
}
TEST_CASE("[SceneTree][OptionButton] Single item") {
OptionButton *test_opt = memnew(OptionButton);
SUBCASE("There should a single item after after adding one") {
test_opt->add_item("single", 1013);
CHECK(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 1);
CHECK(test_opt->get_item_index(1013) == 0);
CHECK(test_opt->get_item_id(0) == 1013);
test_opt->remove_item(0);
CHECK_FALSE(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 0);
}
SUBCASE("There should a single item after after adding an icon") {
Ref<Texture2D> test_icon = memnew(Texture2D);
test_opt->add_icon_item(test_icon, "icon", 345);
CHECK(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 1);
CHECK(test_opt->get_item_index(345) == 0);
CHECK(test_opt->get_item_id(0) == 345);
test_opt->remove_item(0);
CHECK_FALSE(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 0);
}
memdelete(test_opt);
}
TEST_CASE("[SceneTree][OptionButton] Complex structure") {
OptionButton *test_opt = memnew(OptionButton);
SUBCASE("Creating a complex structure and checking getters") {
// Regular item at index 0.
Ref<Texture2D> test_icon1 = memnew(Texture2D);
Ref<Texture2D> test_icon2 = memnew(Texture2D);
// Regular item at index 3.
Ref<Texture2D> test_icon4 = memnew(Texture2D);
test_opt->add_item("first", 100);
test_opt->add_icon_item(test_icon1, "second_icon", 101);
test_opt->add_icon_item(test_icon2, "third_icon", 102);
test_opt->add_item("fourth", 104);
test_opt->add_icon_item(test_icon4, "fifth_icon", 104);
// Disable test_icon4.
test_opt->set_item_disabled(4, true);
CHECK(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 5);
// Check for test_icon2.
CHECK(test_opt->get_item_index(102) == 2);
CHECK(test_opt->get_item_id(2) == 102);
// Remove the two regular items.
test_opt->remove_item(3);
test_opt->remove_item(0);
CHECK(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 3);
// Check test_icon4.
CHECK(test_opt->get_item_index(104) == 2);
CHECK(test_opt->get_item_id(2) == 104);
// Remove the two non-disabled icon items.
test_opt->remove_item(1);
test_opt->remove_item(0);
CHECK_FALSE(test_opt->has_selectable_items());
CHECK(test_opt->get_item_count() == 1);
}
memdelete(test_opt);
}
} // namespace TestOptionButton
#endif // TEST_OPTION_BUTTON_H