#include "websocket_multiplayer_peer.h"
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { … }
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { … }
Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() { … }
void WebSocketMultiplayerPeer::_clear() { … }
void WebSocketMultiplayerPeer::_bind_methods() { … }
int WebSocketMultiplayerPeer::get_available_packet_count() const { … }
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { … }
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { … }
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { … }
int WebSocketMultiplayerPeer::get_packet_peer() const { … }
int WebSocketMultiplayerPeer::get_unique_id() const { … }
int WebSocketMultiplayerPeer::get_max_packet_size() const { … }
Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options) { … }
Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref<TLSOptions> p_options) { … }
bool WebSocketMultiplayerPeer::is_server() const { … }
void WebSocketMultiplayerPeer::_poll_client() { … }
void WebSocketMultiplayerPeer::_poll_server() { … }
void WebSocketMultiplayerPeer::poll() { … }
MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const { … }
Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const { … }
void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) { … }
Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const { … }
void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) { … }
Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const { … }
void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) { … }
int WebSocketMultiplayerPeer::get_outbound_buffer_size() const { … }
void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) { … }
int WebSocketMultiplayerPeer::get_inbound_buffer_size() const { … }
void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) { … }
int WebSocketMultiplayerPeer::get_max_queued_packets() const { … }
float WebSocketMultiplayerPeer::get_handshake_timeout() const { … }
void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) { … }
IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const { … }
int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const { … }
void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) { … }
void WebSocketMultiplayerPeer::close() { … }