/**************************************************************************/ /* godot_area_pair_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "godot_area_pair_3d.h" #include "godot_collision_solver_3d.h" bool GodotAreaPair3D::setup(real_t p_step) { … } bool GodotAreaPair3D::pre_solve(real_t p_step) { … } void GodotAreaPair3D::solve(real_t p_step) { … } GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape) { … } GodotAreaPair3D::~GodotAreaPair3D() { … } //////////////////////////////////////////////////// bool GodotArea2Pair3D::setup(real_t p_step) { … } bool GodotArea2Pair3D::pre_solve(real_t p_step) { … } void GodotArea2Pair3D::solve(real_t p_step) { … } GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b) { … } GodotArea2Pair3D::~GodotArea2Pair3D() { … } //////////////////////////////////////////////////// bool GodotAreaSoftBodyPair3D::setup(real_t p_step) { … } bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) { … } void GodotAreaSoftBodyPair3D::solve(real_t p_step) { … } GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape) { … } GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() { … }