/**************************************************************************/ /* godot_area_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "godot_area_3d.h" #include "godot_body_3d.h" #include "godot_soft_body_3d.h" #include "godot_space_3d.h" GodotArea3D::BodyKey::BodyKey(GodotSoftBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { … } GodotArea3D::BodyKey::BodyKey(GodotBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { … } GodotArea3D::BodyKey::BodyKey(GodotArea3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { … } void GodotArea3D::_shapes_changed() { … } void GodotArea3D::set_transform(const Transform3D &p_transform) { … } void GodotArea3D::set_space(GodotSpace3D *p_space) { … } void GodotArea3D::set_monitor_callback(const Callable &p_callback) { … } void GodotArea3D::set_area_monitor_callback(const Callable &p_callback) { … } void GodotArea3D::_set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode) { … } void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) { … } Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const { … } void GodotArea3D::_queue_monitor_update() { … } void GodotArea3D::set_monitorable(bool p_monitorable) { … } void GodotArea3D::call_queries() { … } void GodotArea3D::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const { … } GodotArea3D::GodotArea3D() : … { … } GodotArea3D::~GodotArea3D() { … }