godot/modules/godot_physics_2d/godot_area_2d.cpp

/**************************************************************************/
/*  godot_area_2d.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "godot_area_2d.h"
#include "godot_body_2d.h"
#include "godot_space_2d.h"

GodotArea2D::BodyKey::BodyKey(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {}

GodotArea2D::BodyKey::BodyKey(GodotArea2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {}

void GodotArea2D::_shapes_changed() {}

void GodotArea2D::set_transform(const Transform2D &p_transform) {}

void GodotArea2D::set_space(GodotSpace2D *p_space) {}

void GodotArea2D::set_monitor_callback(const Callable &p_callback) {}

void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) {}

void GodotArea2D::_set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode) {}

void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value) {}

Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {}

void GodotArea2D::_queue_monitor_update() {}

void GodotArea2D::set_monitorable(bool p_monitorable) {}

void GodotArea2D::call_queries() {}

void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const {}

GodotArea2D::GodotArea2D() :{}

GodotArea2D::~GodotArea2D() {}